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dc.contributor.authorCioaca, Teodoren_US
dc.contributor.authorDumitrescu, Bogdanen_US
dc.contributor.authorStupariu, Mihai‐Sorinen_US
dc.contributor.editorChen, Min and Zhang, Hao (Richard)en_US
dc.date.accessioned2016-03-01T14:13:08Z
dc.date.available2016-03-01T14:13:08Z
dc.date.issued2016en_US
dc.identifier.urihttp://dx.doi.org/10.1111/cgf.12670en_US
dc.description.abstractTerrain data can be processed from the double perspective of computer graphics and graph theory. We propose a hybrid method that uses geometrical and vertex attribute information to construct a weighted graph reflecting the variability of the vertex data. As a planar graph, a generic terrain data set is subjected to a geometry‐sensitive vertex partitioning procedure. Through the use of a combined, thin‐plate energy and multi‐dimensional quadric metric error, feature estimation heuristic, we construct ‘even’ and ‘odd’ node subsets. Using an invertible lifting scheme, adapted from generic weighted graphs, detail vectors are extracted and used to recover or filter the node information. The design of the prediction and update filters improves the root mean squared error of the signal over general graph‐based approaches. As a key property of this design, preserving the mean of the graph signal becomes essential for decreasing the error measure and conserving the salient shape features.Terrain data can be processed from the double perspective of computer graphics and graph theory. We propose a hybrid method that uses geometrical and vertex attribute information to construct a weighted graph reflecting the variability of the vertex data. As a planar graph, a generic terrain data set is subjected to a geometry‐sensitive vertex partitioning procedure. Through the use of a combined, thin‐plate energy and multi‐dimensional quadric metric error, feature estimation heuristic, we construct ‘even’ and ‘odd’ node subsets. A critically‐sampled lifting scheme design, adapted from generic weighted graphs, is employed to downsample the input. The resulting detail vectors are stored for use in synthesis or filtering applications.en_US
dc.publisherCopyright © 2016 The Eurographics Association and John Wiley & Sons Ltd.en_US
dc.subjectwaveletsen_US
dc.subjectmethods and applicationsen_US
dc.subjectdigital geometry processingen_US
dc.subjectmodelingen_US
dc.subjectlevel of detail algorithmsen_US
dc.subjectmodelingen_US
dc.subjectI.3.5 [Computer Graphics]: Computational Geometry and Object Modellinga Curveen_US
dc.subjectsurfaceen_US
dc.subjectsolid and object representationsen_US
dc.titleGraph‐Based Wavelet Representation of Multi‐Variate Terrain Dataen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.sectionheadersArticlesen_US
dc.description.volume35en_US
dc.description.number1en_US
dc.identifier.doi10.1111/cgf.12670en_US


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