dc.contributor.author | Wang, Lingfeng | en_US |
dc.contributor.author | Whiting, Emily | en_US |
dc.contributor.editor | Joaquim Jorge and Ming Lin | en_US |
dc.date.accessioned | 2016-04-26T08:37:05Z | |
dc.date.available | 2016-04-26T08:37:05Z | |
dc.date.issued | 2016 | en_US |
dc.identifier.issn | 1467-8659 | en_US |
dc.identifier.uri | http://dx.doi.org/10.1111/cgf.12810 | en_US |
dc.description.abstract | This paper introduces a design and fabrication pipeline for creating floating forms. Our method optimizes for buoyant equilibrium and stability of complex 3D shapes, applying a voxel-carving technique to control the mass distribution. The resulting objects achieve a desired floating pose defined by a user-specified waterline height and orientation. In order to enlarge the feasible design space, we explore novel ways to load the interior of a design using prefabricated components and casting techniques. 3D printing is employed for high-precision fabrication. For larger scale designs we introduce a method for stacking lasercut planar pieces to create 3D objects in a quick and economic manner. We demonstrate fabricated designs of complex shape in a variety of floating poses. | en_US |
dc.publisher | The Eurographics Association and John Wiley & Sons Ltd. | en_US |
dc.subject | I.3.3 [Computer Graphics] | en_US |
dc.subject | Computational Geometry and Object Modeling | en_US |
dc.subject | Physically based modeling | en_US |
dc.title | Buoyancy Optimization for Computational Fabrication | en_US |
dc.description.seriesinformation | Computer Graphics Forum | en_US |
dc.description.sectionheaders | Fabrication | en_US |
dc.description.volume | 35 | en_US |
dc.description.number | 2 | en_US |
dc.identifier.doi | 10.1111/cgf.12810 | en_US |
dc.identifier.pages | 049-058 | en_US |