Multi-Resolution Meshes for Feature-Aware Hardware Tessellation
Abstract
Hardware tessellation is de facto the preferred mechanism to adaptively control mesh resolution with maximal performances. However, owing to its fixed and uniform pattern, leveraging tessellation for feature-aware LOD rendering remains a challenging problem. We relax this fundamental constraint by introducing a new spatial and temporal blending mechanism of tessellation levels, which is built on top of a novel hierarchical representation of multi-resolution meshes. This mechanism allows to finely control topological changes so that vertices can be removed or added at the most appropriate location to preserve geometric features in a continuous and artifact-free manner. We then show how to extend edge-collapse based decimation methods to build feature-aware multi-resolution meshes that match the tessellation patterns. Our approach is fully compatible with current hardware tessellators and only adds a small overhead on memory consumption and tessellation cost.
BibTeX
@article {10.1111:cgf.12828,
journal = {Computer Graphics Forum},
title = {{Multi-Resolution Meshes for Feature-Aware Hardware Tessellation}},
author = {Lambert, Thibaud and Bénard, Pierre and Guennebaud, Gaël},
year = {2016},
publisher = {The Eurographics Association and John Wiley & Sons Ltd.},
ISSN = {1467-8659},
DOI = {10.1111/cgf.12828}
}
journal = {Computer Graphics Forum},
title = {{Multi-Resolution Meshes for Feature-Aware Hardware Tessellation}},
author = {Lambert, Thibaud and Bénard, Pierre and Guennebaud, Gaël},
year = {2016},
publisher = {The Eurographics Association and John Wiley & Sons Ltd.},
ISSN = {1467-8659},
DOI = {10.1111/cgf.12828}
}