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dc.contributor.authorGalerne, B.en_US
dc.contributor.authorLeclaire, A.en_US
dc.contributor.authorMoisan, L.en_US
dc.contributor.editorChen, Min and Zhang, Hao (Richard)en_US
dc.date.accessioned2018-01-10T07:42:50Z
dc.date.available2018-01-10T07:42:50Z
dc.date.issued2017
dc.identifier.issn1467-8659
dc.identifier.urihttp://dx.doi.org/10.1111/cgf.13073
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/cgf13073
dc.description.abstractDesigning realistic noise patterns from scratch is hard. To solve this problem, recent contributions have proposed involved spectral analysis algorithms that enable procedural noise models to faithfully reproduce some class of textures. The aim of this paper is to propose the simplest and most efficient noise model that allows for the reproduction of any Gaussian texture. is a simple sparse convolution noise that sums randomly scattered copies of a small bilinear texture called . We introduce an automatic algorithm to compute the texton associated with an input texture image that concentrates the input frequency content into the desired texton support. One of the main features of texton noise is that its evaluation only consists to sum 30 texture fetches on average. Consequently, texton noise generates Gaussian textures with an unprecedented evaluation speed for noise by example. A second main feature of texton noise is that it allows for high‐quality on‐the‐fly anisotropic filtering by simply invoking existing GPU hardware solutions for texture fetches. In addition, we demonstrate that texton noise can be applied on any surface using parameterization‐free surface noise and that it allows for noise mixing.Designing realistic noise patterns from scratch is hard. To solve this problem, recent contributions have proposed involved spectral analysis algorithms that enable procedural noise models to faithfully reproduce some class of textures. The aim of this paper is to propose the simplest and most efficient noise model that allows for the reproduction of any Gaussian texture. Texton noise is a simple sparse convolution noise that sums randomly scattered copies of a small bilinear texture called texton. We introduce an automatic algorithm to compute the texton associated with an input texture image that concentrates the input frequency content into the desired texton support.en_US
dc.publisher© 2017 The Eurographics Association and John Wiley & Sons Ltd.en_US
dc.subjectprocedural noise
dc.subjectnoise by example
dc.subjectspot noise
dc.subjectGaussian textures
dc.subjecttexton
dc.subjecton‐the‐fly filtering
dc.subjecttexture mixing
dc.subject[Computer Graphics]: Image manipulation–Texturing
dc.titleTexton Noiseen_US
dc.description.seriesinformationComputer Graphics Forum
dc.description.sectionheadersArticles
dc.description.volume36
dc.description.number8
dc.identifier.doi10.1111/cgf.13073
dc.identifier.pages205-218


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