dc.contributor.author | Sacha, Dominik | en_US |
dc.contributor.author | Al-Masoudi, Feeras | en_US |
dc.contributor.author | Stein, Manuel | en_US |
dc.contributor.author | Schreck, Tobias | en_US |
dc.contributor.author | Keim, Daniel A. | en_US |
dc.contributor.author | Andrienko, Gennady | en_US |
dc.contributor.author | Janetzko, Halldór | en_US |
dc.contributor.editor | Heer, Jeffrey and Ropinski, Timo and van Wijk, Jarke | en_US |
dc.date.accessioned | 2017-06-12T05:22:45Z | |
dc.date.available | 2017-06-12T05:22:45Z | |
dc.date.issued | 2017 | |
dc.identifier.issn | 1467-8659 | |
dc.identifier.uri | http://dx.doi.org/10.1111/cgf.13189 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.1111/cgf13189 | |
dc.description.abstract | Trajectory-based visualization of coordinated movement data within a bounded area, such as player and ball movement within a soccer pitch, can easily result in visual crossings, overplotting, and clutter. Trajectory abstraction can help to cope with these issues, but it is a challenging problem to select the right level of abstraction (LoA) for a given data set and analysis task. We present a novel dynamic approach that combines trajectory simplification and clustering techniques with the goal to support interpretation and understanding of movement patterns. Our technique provides smooth transitions between different abstraction types that can be computed dynamically and on-the-fly. This enables the analyst to effectively navigate and explore the space of possible abstractions in large trajectory data sets. Additionally, we provide a proof of concept for supporting the analyst in determining the LoA semi-automatically with a recommender system. Our approach is illustrated and evaluated by case studies, quantitative measures, and expert feedback. We further demonstrate that it allows analysts to solve a variety of analysis tasks in the domain of soccer. | en_US |
dc.publisher | The Eurographics Association and John Wiley & Sons Ltd. | en_US |
dc.subject | I.3.3 [Computer Graphics] | |
dc.subject | Picture/Image Generation | |
dc.subject | Line and curve generation | |
dc.subject | I.3.6 [Computer Graphics] | |
dc.subject | Methodology and Techniques | |
dc.subject | Interaction techniques H.5.2 [Information Interfaces and Presentation] | |
dc.subject | User Interfaces | |
dc.subject | User | |
dc.subject | centered design | |
dc.title | Dynamic Visual Abstraction of Soccer Movement | en_US |
dc.description.seriesinformation | Computer Graphics Forum | |
dc.description.sectionheaders | Applications and Design Studies | |
dc.description.volume | 36 | |
dc.description.number | 3 | |
dc.identifier.doi | 10.1111/cgf.13189 | |
dc.identifier.pages | 305-315 | |