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dc.contributor.authorWu, Kuien_US
dc.contributor.authorTruong, Nghiaen_US
dc.contributor.authorYuksel, Cemen_US
dc.contributor.authorHoetzlein, Ramaen_US
dc.contributor.editorGutierrez, Diego and Sheffer, Allaen_US
dc.date.accessioned2018-04-14T18:23:34Z
dc.date.available2018-04-14T18:23:34Z
dc.date.issued2018
dc.identifier.issn1467-8659
dc.identifier.urihttp://dx.doi.org/10.1111/cgf.13350
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/cgf13350
dc.description.abstractWe introduce efficient, large scale fluid simulation on GPU hardware using the fluid-implicit particle (FLIP) method over a sparse hierarchy of grids represented in NVIDIA R GVDB Voxels. Our approach handles tens of millions of particles within a virtually unbounded simulation domain. We describe novel techniques for parallel sparse grid hierarchy construction and fast incremental updates on the GPU for moving particles. In addition, our FLIP technique introduces sparse, work efficient parallel data gathering from particle to voxel, and a matrix-free GPU-based conjugate gradient solver optimized for sparse grids. Our results show that our method can achieve up to an order of magnitude faster simulations on the GPU as compared to FLIP simulations running on the CPU.en_US
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.subjectComputing methodologies
dc.subjectPhysical simulation
dc.subjectMassively parallel and high
dc.subjectperformance simulations
dc.titleFast Fluid Simulations with Sparse Volumes on the GPUen_US
dc.description.seriesinformationComputer Graphics Forum
dc.description.sectionheadersSimulating Fluids
dc.description.volume37
dc.description.number2
dc.identifier.doi10.1111/cgf.13350
dc.identifier.pages157-167


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