Procedural Cloudscapes
Date
2018Metadata
Show full item recordAbstract
We present a phenomenological approach for modeling and animating cloudscapes. We propose a compact procedural model for representing the different types of cloud over a range of altitudes. We define primitive-based field functions that allow the user to control and author the cloud cover over large distances easily. Our approach allows us to animate cloudscapes by morphing: instead of simulating the evolution of clouds using a physically-based simulation, we compute the movement of clouds using key-frame interpolation and tackle the morphing problem as an Optimal Transport problem. The trajectories of the cloud cover primitives are generated by solving an Anisotropic Shortest Path problem with a cost function that takes into account the elevation of the terrain and the parameters of the wind field.
BibTeX
@article {10.1111:cgf.13373,
journal = {Computer Graphics Forum},
title = {{Procedural Cloudscapes}},
author = {Webanck, Antoine and Cortial, Yann and Guérin, Eric and Galin, Eric},
year = {2018},
publisher = {The Eurographics Association and John Wiley & Sons Ltd.},
ISSN = {1467-8659},
DOI = {10.1111/cgf.13373}
}
journal = {Computer Graphics Forum},
title = {{Procedural Cloudscapes}},
author = {Webanck, Antoine and Cortial, Yann and Guérin, Eric and Galin, Eric},
year = {2018},
publisher = {The Eurographics Association and John Wiley & Sons Ltd.},
ISSN = {1467-8659},
DOI = {10.1111/cgf.13373}
}