dc.contributor.author | Ren, Bo | en_US |
dc.contributor.author | Huang, Jiahui | en_US |
dc.contributor.author | Lin, Ming C. | en_US |
dc.contributor.author | Hu, Shi-Min | en_US |
dc.contributor.editor | Gutierrez, Diego and Sheffer, Alla | en_US |
dc.date.accessioned | 2018-04-14T18:25:30Z | |
dc.date.available | 2018-04-14T18:25:30Z | |
dc.date.issued | 2018 | |
dc.identifier.issn | 1467-8659 | |
dc.identifier.uri | http://dx.doi.org/10.1111/cgf.13378 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.1111/cgf13378 | |
dc.description.abstract | Real world dendritic growths show charming structures by their exquisite balance between the symmetry and randomness in the crystal formation. Other than the variety in the natural crystals, richer visual appearance of crystals can benefit from artificially controlling of the crystal growth on its growing directions and shapes. In this paper, by introducing one extra dimension of freedom, i.e. the orientation field, into the simulation, we propose an efficient algorithm for dendritic crystal simulation that is able to reproduce arbitrary symmetry patterns with different levels of asymmetry breaking effect on general grids or meshes, including spreading on curved surfaces and growth in 3D. Flexible artistic control is also enabled in a unified manner by exploiting and guiding the orientation field in the visual simulation. We show the effectiveness of our approach by various demonstrations of simulation results. | en_US |
dc.publisher | The Eurographics Association and John Wiley & Sons Ltd. | en_US |
dc.subject | Computing methodologies | |
dc.subject | Physical simulation | |
dc.title | Controllable Dendritic Crystal Simulation Using Orientation Field | en_US |
dc.description.seriesinformation | Computer Graphics Forum | |
dc.description.sectionheaders | Modeling and Visualization | |
dc.description.volume | 37 | |
dc.description.number | 2 | |
dc.identifier.doi | 10.1111/cgf.13378 | |
dc.identifier.pages | 485-495 | |