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dc.contributor.authorHofmann, Lutzen_US
dc.contributor.authorRieck, Bastianen_US
dc.contributor.authorSadlo, Filipen_US
dc.contributor.editorJeffrey Heer and Heike Leitte and Timo Ropinskien_US
dc.date.accessioned2018-06-02T18:08:18Z
dc.date.available2018-06-02T18:08:18Z
dc.date.issued2018
dc.identifier.issn1467-8659
dc.identifier.urihttp://dx.doi.org/10.1111/cgf.13421
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/cgf13421
dc.description.abstractIn this paper, we present an approach to the topological analysis of four-dimensional vector fields. In analogy to traditional 2D and 3D vector field topology, we provide a classification and visual representation of critical points, together with a technique for extracting their invariant manifolds. For effective exploration of the resulting four-dimensional structures, we present a 4D camera that provides concise representation by exploiting projection degeneracies, and a 4D clipping approach that avoids self-intersection in the 3D projection. We exemplify the properties and the utility of our approach using specific synthetic cases.en_US
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.subjectCCS Concepts Human
dc.subjectcentered computing → Visualization techniques
dc.subjectApplied computing → Mathematics and statistics
dc.titleVisualization of 4D Vector Field Topologyen_US
dc.description.seriesinformationComputer Graphics Forum
dc.description.sectionheadersVector and Tensor Fields
dc.description.volume37
dc.description.number3
dc.identifier.doi10.1111/cgf.13421
dc.identifier.pages301-313


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  • 37-Issue 3
    EuroVis 2018 - Conference Proceedings

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