dc.contributor.author | Chen, L. | en_US |
dc.contributor.author | Tang, W. | en_US |
dc.contributor.author | John, N. W. | en_US |
dc.contributor.author | Wan, T. R. | en_US |
dc.contributor.author | Zhang, J. J. | en_US |
dc.contributor.editor | Benes, Bedrich and Hauser, Helwig | en_US |
dc.date.accessioned | 2020-05-22T12:24:45Z | |
dc.date.available | 2020-05-22T12:24:45Z | |
dc.date.issued | 2020 | |
dc.identifier.issn | 1467-8659 | |
dc.identifier.uri | https://doi.org/10.1111/cgf.13887 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.1111/cgf13887 | |
dc.description.abstract | Mixed reality (MR) is a powerful interactive technology for new types of user experience. We present a semantic‐based interactive MR framework that is beyond current geometry‐based approaches, offering a step change in generating high‐level context‐aware interactions. Our key insight is that by building semantic understanding in MR, we can develop a system that not only greatly enhances user experience through object‐specific behaviours, but also it paves the way for solving complex interaction design challenges. In this paper, our proposed framework generates semantic properties of the real‐world environment through a dense scene reconstruction and deep image understanding scheme. We demonstrate our approach by developing a material‐aware prototype system for context‐aware physical interactions between the real and virtual objects. Quantitative and qualitative evaluation results show that the framework delivers accurate and consistent semantic information in an interactive MR environment, providing effective real‐time semantic‐level interactions. | en_US |
dc.publisher | © 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd | en_US |
dc.subject | interaction techniques | |
dc.subject | interaction | |
dc.subject | methods and applications‐computer games | |
dc.subject | methods and applications | |
dc.subject | augmented reality | |
dc.subject | virtual environments | |
dc.subject | • Computing methodologies → Scene understanding; • Human‐centred computing → Interaction design | |
dc.title | Context‐Aware Mixed Reality: A Learning‐Based Framework for Semantic‐Level Interaction | en_US |
dc.description.seriesinformation | Computer Graphics Forum | |
dc.description.sectionheaders | Articles | |
dc.description.volume | 39 | |
dc.description.number | 1 | |
dc.identifier.doi | 10.1111/cgf.13887 | |
dc.identifier.pages | 484-496 | |