Show simple item record

dc.contributor.authorChen, L.en_US
dc.contributor.authorTang, W.en_US
dc.contributor.authorJohn, N. W.en_US
dc.contributor.authorWan, T. R.en_US
dc.contributor.authorZhang, J. J.en_US
dc.contributor.editorBenes, Bedrich and Hauser, Helwigen_US
dc.date.accessioned2020-05-22T12:24:45Z
dc.date.available2020-05-22T12:24:45Z
dc.date.issued2020
dc.identifier.issn1467-8659
dc.identifier.urihttps://doi.org/10.1111/cgf.13887
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/cgf13887
dc.description.abstractMixed reality (MR) is a powerful interactive technology for new types of user experience. We present a semantic‐based interactive MR framework that is beyond current geometry‐based approaches, offering a step change in generating high‐level context‐aware interactions. Our key insight is that by building semantic understanding in MR, we can develop a system that not only greatly enhances user experience through object‐specific behaviours, but also it paves the way for solving complex interaction design challenges. In this paper, our proposed framework generates semantic properties of the real‐world environment through a dense scene reconstruction and deep image understanding scheme. We demonstrate our approach by developing a material‐aware prototype system for context‐aware physical interactions between the real and virtual objects. Quantitative and qualitative evaluation results show that the framework delivers accurate and consistent semantic information in an interactive MR environment, providing effective real‐time semantic‐level interactions.en_US
dc.publisher© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltden_US
dc.subjectinteraction techniques
dc.subjectinteraction
dc.subjectmethods and applications‐computer games
dc.subjectmethods and applications
dc.subjectaugmented reality
dc.subjectvirtual environments
dc.subject• Computing methodologies → Scene understanding; • Human‐centred computing → Interaction design
dc.titleContext‐Aware Mixed Reality: A Learning‐Based Framework for Semantic‐Level Interactionen_US
dc.description.seriesinformationComputer Graphics Forum
dc.description.sectionheadersArticles
dc.description.volume39
dc.description.number1
dc.identifier.doi10.1111/cgf.13887
dc.identifier.pages484-496


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record