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dc.contributor.authorZhang, Yu‐Weien_US
dc.contributor.authorWang, Wenpingen_US
dc.contributor.authorChen, Yanzhaoen_US
dc.contributor.authorLiu, Huien_US
dc.contributor.authorJi, Zhongpingen_US
dc.contributor.authorZhang, Caimingen_US
dc.contributor.editorBenes, Bedrich and Hauser, Helwigen_US
dc.date.accessioned2020-10-06T16:54:01Z
dc.date.available2020-10-06T16:54:01Z
dc.date.issued2020
dc.identifier.issn1467-8659
dc.identifier.urihttps://doi.org/10.1111/cgf.14016
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/cgf14016
dc.description.abstractIn contrast to 3D model that can be freely observed, p ortrait bas‐relief projects slightly from the background and is limited by fixed viewpoint. In this paper, we propose a novel method to reconstruct the underlying 3D shape from a single 2.5D bas‐relief, providing observers wider viewing perspectives. Our target is to make the reconstructed portrait has natural depth ordering and similar appearance to the input. To achieve this, we first use a 3D template face to fit the portrait. Then, we optimize the face shape by normal transfer and Poisson surface reconstruction. The hair and body regions are finally reconstructed and combined with the 3D face. From the resulting 3D shape, one can generate new reliefs with varying poses and thickness, freeing the input one from fixed view. A number of experimental results verify the effectiveness of our method.en_US
dc.publisher© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltden_US
dc.subject3D portrait
dc.subjectimage‐based reconstruction
dc.subjectrelief modelling
dc.subjectshape‐from‐normals
dc.titleFrom 2.5D Bas‐relief to 3D Portrait Modelen_US
dc.description.seriesinformationComputer Graphics Forum
dc.description.sectionheadersArticles
dc.description.volume39
dc.description.number6
dc.identifier.doi10.1111/cgf.14016
dc.identifier.pages258-268


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