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dc.contributor.authorChen, Shuaien_US
dc.contributor.authorLi, Sihangen_US
dc.contributor.authorLi, Yandaen_US
dc.contributor.authorZhu, Junlinen_US
dc.contributor.authorLong, Juanjuanen_US
dc.contributor.authorChen, Simingen_US
dc.contributor.authorZhang, Jiawanen_US
dc.contributor.authorYuan, Xiaoruen_US
dc.contributor.editorBorgo, Ritaen_US
dc.contributor.editorMarai, G. Elisabetaen_US
dc.contributor.editorSchreck, Tobiasen_US
dc.date.accessioned2022-06-03T06:06:24Z
dc.date.available2022-06-03T06:06:24Z
dc.date.issued2022
dc.identifier.issn1467-8659
dc.identifier.urihttps://doi.org/10.1111/cgf.14552
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/cgf14552
dc.description.abstractDanmu (Danmaku) is a unique social media service in online videos, especially popular in Japan and China, for viewers to write comments while watching videos. The danmu comments are overlaid on the video screen and synchronized to the associated video time, indicating viewers' thoughts of the video clip. This paper introduces an interactive visualization system to analyze danmu comments and associated viewer behaviors in a collection of videos and enable detailed exploration of one video on demand. The watching behaviors of viewers are identified by comparing video time and post time of viewers' danmu. The system supports analyzing danmu content and viewers' behaviors against both video time and post time to gain insights into viewers' online participation and perceived experience. Our evaluations, including usage scenarios and user interviews, demonstrate the effectiveness and usability of our system.en_US
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.subjectCCS Concepts: Human-centered computing --> Visual analytics; Visualization systems and tools
dc.subjectHuman centered computing
dc.subjectVisual analytics
dc.subjectVisualization systems and tools
dc.titleDanmuVis: Visualizing Danmu Content Dynamics and Associated Viewer Behaviors in Online Videosen_US
dc.description.seriesinformationComputer Graphics Forum
dc.description.sectionheadersSocial Sciences, Mobile, and VR/AR
dc.description.volume41
dc.description.number3
dc.identifier.doi10.1111/cgf.14552
dc.identifier.pages429-440
dc.identifier.pages12 pages


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  • 41-Issue 3
    EuroVis 2022 - Conference Proceedings

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