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dc.contributor.authorKreskowski, Adrianen_US
dc.contributor.authorRendle, Garethen_US
dc.contributor.authorFroehlich, Bernden_US
dc.contributor.editorUmetani, Nobuyukien_US
dc.contributor.editorWojtan, Chrisen_US
dc.contributor.editorVouga, Etienneen_US
dc.date.accessioned2022-10-04T06:39:53Z
dc.date.available2022-10-04T06:39:53Z
dc.date.issued2022
dc.identifier.issn1467-8659
dc.identifier.urihttps://doi.org/10.1111/cgf.14670
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/cgf14670
dc.description.abstractIn this paper we propose a novel and efficient rasterization-based approach for direct rendering of isosurfaces. Our method exploits the capabilities of task and mesh shader pipelines to identify subvolumes containing potentially visible isosurface geometry, and to efficiently extract primitives which are consumed on the fly by the rasterizer. As a result, our approach requires little preprocessing and negligible additional memory. Direct isosurface rasterization is competitive in terms of rendering performance when compared with ray-marching-based approaches, and significantly outperforms them for increasing resolution in most situations. Since our approach is entirely rasterization based, it affords straightforward integration into existing rendering pipelines, while allowing the use of modern graphics hardware features, such as multi-view stereo for efficient rendering of stereoscopic image pairs for geometry-bound applications. Direct isosurface rasterization is suitable for applications where isosurface geometry is highly variable, such as interactive analysis scenarios for static and dynamic data sets that require frequent isovalue adjustment.en_US
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.subjectCCS Concepts: Computing methodologies → Computer Graphics
dc.subjectComputing methodologies → Computer Graphics
dc.titleEfficient Direct Isosurface Rasterization of Scalar Volumesen_US
dc.description.seriesinformationComputer Graphics Forum
dc.description.sectionheadersFast Geometric Computation
dc.description.volume41
dc.description.number7
dc.identifier.doi10.1111/cgf.14670
dc.identifier.pages215-226
dc.identifier.pages12 pages


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  • 41-Issue 7
    Pacific Graphics 2022 - Symposium Proceedings

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