dc.contributor.author | Vévoda, Petr | en_US |
dc.contributor.author | Bashford-Rogers, Tom | en_US |
dc.contributor.author | Kolářová, Monika | en_US |
dc.contributor.author | Wilkie, Alexander | en_US |
dc.contributor.editor | Umetani, Nobuyuki | en_US |
dc.contributor.editor | Wojtan, Chris | en_US |
dc.contributor.editor | Vouga, Etienne | en_US |
dc.date.accessioned | 2022-10-04T06:41:11Z | |
dc.date.available | 2022-10-04T06:41:11Z | |
dc.date.issued | 2022 | |
dc.identifier.issn | 1467-8659 | |
dc.identifier.uri | https://doi.org/10.1111/cgf.14677 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.1111/cgf14677 | |
dc.description.abstract | Pre-computed models of sky radiance are a tool to rapidly determine incident solar irradiance in applications as diverse as movie VFX, lighting simulation for architecture, experimental biology, and flight simulators. Several such models exist, but most provide data only for the visible range and, in some cases, for the near-UV. But for accurate simulations of photovoltaic plant yield and the thermal properties of buildings, a pre-computed reference sky model which covers the entire spectral range of terrestrial solar irradiance is needed: and this range is considerably larger than what extant models provide. We deliver this, and for a ground-based observer provide the three components of sky dome radiance, atmospheric transmittance, and polarisation. We also discuss the additional aspects that need to be taken into consideration when including the near-infrared in such a model. Additionally, we provide a simple standalone C++ implementation as well as an implementation with a GUI. | en_US |
dc.publisher | The Eurographics Association and John Wiley & Sons Ltd. | en_US |
dc.subject | CCS Concepts: Computing methodologies → Rendering; Applied computing → Earth and atmospheric sciences | |
dc.subject | Computing methodologies → Rendering | |
dc.subject | Applied computing → Earth and atmospheric sciences | |
dc.title | A Wide Spectral Range Sky Radiance Model | en_US |
dc.description.seriesinformation | Computer Graphics Forum | |
dc.description.sectionheaders | Rendering - Modeling Nature and Material | |
dc.description.volume | 41 | |
dc.description.number | 7 | |
dc.identifier.doi | 10.1111/cgf.14677 | |
dc.identifier.pages | 291-298 | |
dc.identifier.pages | 8 pages | |