Show simple item record

dc.contributor.authorIgarashi, Yukien_US
dc.contributor.authorIgarashi, Takeoen_US
dc.contributor.editorUmetani, Nobuyukien_US
dc.contributor.editorWojtan, Chrisen_US
dc.contributor.editorVouga, Etienneen_US
dc.date.accessioned2022-10-04T06:41:36Z
dc.date.available2022-10-04T06:41:36Z
dc.date.issued2022
dc.identifier.issn1467-8659
dc.identifier.urihttps://doi.org/10.1111/cgf.14694
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/cgf14694
dc.description.abstractKnitting and weaving patterns can be visually represented as pixel art. With hand knitting and weaving, human error (shifting, duplicating, or skipping pixels) can occur during manual fabrication. It is too costly to change already-fabricated pixels, so experts often adapt pixels that have not yet been fabricated to make the errors less visible. This paper proposes an automatic adaptation process to minimize visual artifacts. The system presents multiple adaptation possibilities to the user, who can choose the proposed adaptation or untie and re-fabricate their work. In typical handicraft fabrication, the design is complete before the start of fabrication and remains fixed during fabrication. Our system keeps updating the design during fabrication to tolerate human errors in the process. We implemented the proposed algorithm in a system that visualizes the knitting pattern, cross-stitching and bead weaving processes.en_US
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.subjectCCS Concepts: Computing methodologies → Computer graphics; Modeling and simulation
dc.subjectComputing methodologies → Computer graphics
dc.subjectModeling and simulation
dc.titlePixel Art Adaptation for Handicraft Fabricationen_US
dc.description.seriesinformationComputer Graphics Forum
dc.description.sectionheadersStylization and Texture
dc.description.volume41
dc.description.number7
dc.identifier.doi10.1111/cgf.14694
dc.identifier.pages489-494
dc.identifier.pages6 pages


Files in this item

Thumbnail
Thumbnail

This item appears in the following Collection(s)

  • 41-Issue 7
    Pacific Graphics 2022 - Symposium Proceedings

Show simple item record