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dc.contributor.authorMaggioli, Filippoen_US
dc.contributor.authorMarin, Riccardoen_US
dc.contributor.authorMelzi, Simoneen_US
dc.contributor.authorRodolà, Emanueleen_US
dc.contributor.editorUmetani, Nobuyukien_US
dc.contributor.editorWojtan, Chrisen_US
dc.contributor.editorVouga, Etienneen_US
dc.date.accessioned2022-10-04T06:41:43Z
dc.date.available2022-10-04T06:41:43Z
dc.date.issued2022
dc.identifier.issn1467-8659
dc.identifier.urihttps://doi.org/10.1111/cgf.14697
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/cgf14697
dc.description.abstractThe slime mold algorithm has recently been under the spotlight thanks to its compelling properties studied across many disciplines like biology, computation theory, and artificial intelligence. However, existing implementations act only on planar surfaces, and no adaptation to arbitrary surfaces is available. Inspired by this gap, we propose a novel characterization of the mold algorithm to work on arbitrary curved surfaces. Our algorithm is easily parallelizable on GPUs and allows to model the evolution of millions of agents in real-time over surface meshes with several thousand triangles, while keeping the simplicity proper of the slime paradigm. We perform a comprehensive set of experiments, providing insights on stability, behavior, and sensibility to various design choices. We characterize a broad collection of behaviors with a limited set of controllable and interpretable parameters, enabling a novel family of heterogeneous and high-quality procedural textures. The appearance and complexity of these patterns are well-suited to diverse materials and scopes, and we add another layer of generalization by allowing different mold species to compete and interact in parallel.en_US
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.subjectKeywords: Procedural texturing, animated texture, slime mould, GPU algorithm CCS Concepts: Computing methodologies → Texturing; Theory of computation → Parallel algorithms; Mathematics of computing → Geometric topology
dc.subjectProcedural texturing
dc.subjectanimated texture
dc.subjectslime mould
dc.subjectGPU algorithm CCS Concepts
dc.subjectComputing methodologies → Texturing
dc.subjectTheory of computation → Parallel algorithms
dc.subjectMathematics of computing → Geometric topology
dc.titleMoMaS: Mold Manifold Simulation for Real-time Procedural Texturingen_US
dc.description.seriesinformationComputer Graphics Forum
dc.description.sectionheadersStylization and Texture
dc.description.volume41
dc.description.number7
dc.identifier.doi10.1111/cgf.14697
dc.identifier.pages519-527
dc.identifier.pages9 pages


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  • 41-Issue 7
    Pacific Graphics 2022 - Symposium Proceedings

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