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dc.contributor.authorNavarro, Fernandoen_US
dc.contributor.authorSerón, Francisco J.en_US
dc.contributor.authorGutierrez, Diegoen_US
dc.contributor.editorEduard Groeller and Holly Rushmeieren_US
dc.date.accessioned2015-02-27T10:19:08Z
dc.date.available2015-02-27T10:19:08Z
dc.date.issued2011en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/v30i1pp003-026
dc.identifier.urihttp://dx.doi.org/10.1111/j.1467-8659.2010.01840.xen_US
dc.description.abstractMotion blur is a fundamental cue in the perception of objects in motion. This phenomenon manifests as a visible trail along the trajectory of the object and is the result of the combination of relative motion and light integration taking place in film and electronic cameras. In this work, we analyse the mechanisms that produce motion blur in recording devices and the methods that can simulate it in computer generated images. Light integration over time is one of the most expensive processes to simulate in high-quality renders, as such, we make an in-depth review of the existing algorithms and we categorize them in the context of a formal model that highlights their differences, strengths and limitations. We finalize this report proposing a number of alternative classifications that will help the reader identify the best technique for a particular scenario.en_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltd.en_US
dc.titleMotion Blur Rendering: State of the Arten_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume30
dc.description.number1
dc.identifier.doi10.1111/j.1467-8659.2010.01840.x
dc.description.documenttypestar


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