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dc.contributor.authorDarles, E.en_US
dc.contributor.authorCrespin, B.en_US
dc.contributor.authorGhazanfarpour, D.en_US
dc.contributor.authorGonzato, J.C.en_US
dc.contributor.editorEduard Groeller and Holly Rushmeieren_US
dc.date.accessioned2015-02-27T10:19:09Z
dc.date.available2015-02-27T10:19:09Z
dc.date.issued2011en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/v30i1pp043-060
dc.identifier.urihttp://dx.doi.org/10.1111/j.1467-8659.2010.01828.xen_US
dc.description.abstractThis paper presents a survey of ocean simulation and rendering methods in computer graphics. To model and animate the ocean’s surface, these methods mainly rely on two main approaches: on the one hand, those which approximate ocean dynamics with parametric, spectral or hybrid models and use empirical laws from oceanographic research. We will see that this type of methods essentially allows the simulation of ocean scenes in the deep water domain, without breaking waves. On the other hand, physically-based methods use Navier–Stokes equations to represent breaking waves and more generally ocean surface near the shore. We also describe ocean rendering methods in computer graphics, with a special interest in the simulation of phenomena such as foam and spray, and light’s interaction with the ocean surface.en_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltd.en_US
dc.titleA Survey of Ocean Simulation and Rendering Techniques in Computer Graphicsen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume30
dc.description.number1
dc.identifier.doi10.1111/j.1467-8659.2010.01828.x
dc.description.documenttypestar


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