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dc.contributor.authorScherzer, Danielen_US
dc.contributor.authorWimmer, Michaelen_US
dc.contributor.authorPurgathofer, Werneren_US
dc.contributor.editorEduard Groeller and Holly Rushmeieren_US
dc.date.accessioned2015-02-27T10:19:12Z
dc.date.available2015-02-27T10:19:12Z
dc.date.issued2011en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/v30i1pp169-186
dc.identifier.urihttp://dx.doi.org/10.1111/j.1467-8659.2010.01841.xen_US
dc.description.abstractBecause of its versatility, speed and robustness, shadow mapping has always been a popular algorithm for fast hard shadow generation since its introduction in 1978, first for offline film productions and later increasingly so in real-time graphics. So it is not surprising that recent years have seen an explosion in the number of shadow map related publications. Because of the abundance of articles on the topic, it has become very hard for practitioners and researchers to select a suitable shadow algorithm, and therefore many applications miss out on the latest high-quality shadow generation approaches. The goal of this survey is to rectify this situation by providing a detailed overview of this field. We show a detailed analysis of shadow mapping errors and derive a comprehensive classification of the existing methods. We discuss the most influential algorithms, consider their benefits and shortcomings and thereby provide the readers with the means to choose the shadow algorithm best suited to their needs.en_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltd.en_US
dc.titleA Survey of Real-Time Hard Shadow Mapping Methodsen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume30
dc.description.number1
dc.identifier.doi10.1111/j.1467-8659.2010.01841.x
dc.description.documenttypestar


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