dc.contributor.author | Milliez, Antoine | en_US |
dc.contributor.author | Wand, Michael | en_US |
dc.contributor.author | Cani, Marie-Paule | en_US |
dc.contributor.author | Seidel, Hans-Peter | en_US |
dc.contributor.editor | I. Navazo, P. Poulin | en_US |
dc.date.accessioned | 2015-02-28T15:21:10Z | |
dc.date.available | 2015-02-28T15:21:10Z | |
dc.date.issued | 2013 | en_US |
dc.identifier.issn | 1467-8659 | en_US |
dc.identifier.uri | http://dx.doi.org/10.1111/cgf.12022 | en_US |
dc.description.abstract | In this paper, we propose a new paradigm for free-form shape deformation. Standard deformable models minimize an energy measuring the distance to a single target shape. We propose a new, ''mutable'' elastic model. It represents complex geometry by a collection of parts and measures the distance of each part measures to a larger set of alternative rest configurations. By detecting and reacting to local switches between best-matching rest states, we build a 3D sculpting system: It takes a structured shape consisting of parts and replacement rules as input. The shape can subsequently be elongated, compressed, bent, cut, and merged within a constraints-based free-form editing interface, where alternative rest-states model to such changes. In practical experiments, we show that the approach yields a surprisingly intuitive and easy to implement interface for interactively designing objects described by such discrete shape grammars, for which direct shape control mechanisms were typically lacking. | en_US |
dc.publisher | The Eurographics Association and Blackwell Publishing Ltd. | en_US |
dc.subject | Computer Graphics [I.3.5] | en_US |
dc.subject | Computational Geometry and Object Modeling | en_US |
dc.subject | Computer Graphics [I.3.6] | en_US |
dc.subject | Methodology and Techniques | en_US |
dc.title | Mutable Elastic Models for Sculpting Structured Shapes | en_US |
dc.description.seriesinformation | Computer Graphics Forum | en_US |