dc.contributor.author | Li, Guannan | en_US |
dc.contributor.author | Wu, Chenglei | en_US |
dc.contributor.author | Stoll, Carsten | en_US |
dc.contributor.author | Liu, Yebin | en_US |
dc.contributor.author | Varanasi, Kiran | en_US |
dc.contributor.author | Dai, Qionghai | en_US |
dc.contributor.author | Theobalt, Christian | en_US |
dc.contributor.editor | I. Navazo, P. Poulin | en_US |
dc.date.accessioned | 2015-02-28T15:22:41Z | |
dc.date.available | 2015-02-28T15:22:41Z | |
dc.date.issued | 2013 | en_US |
dc.identifier.issn | 1467-8659 | en_US |
dc.identifier.uri | http://dx.doi.org/10.1111/cgf.12047 | en_US |
dc.description.abstract | We present a novel approach to create relightable free-viewpoint human performances from multi-view video recorded under general uncontrolled and uncalibated illumination.We first capture a multi-view sequence of an actor wearing arbitrary apparel and reconstruct a spatio-temporal coherent coarse 3D model of the performance using a marker-less tracking approach. Using these coarse reconstructions, we estimate the low-frequency component of the illumination in a spherical harmonics (SH) basis as well as the diffuse reflectance, and then utilize them to estimate the dynamic geometry detail of human actors based on shading cues. Given the high-quality time-varying geometry, the estimated illumination is extended to the all-frequency domain by re-estimating it in the wavelet basis. Finally, the high-quality all-frequency illumination is utilized to reconstruct the spatially-varying BRDF of the surface. The recovered time-varying surface geometry and spatially-varying non-Lambertian reflectance allow us to generate high-quality model-based free view-point videos of the actor under novel illumination conditions. Our method enables plausible reconstruction of relightable dynamic scene models without a complex controlled lighting apparatus, and opens up a path towards relightable performance capture in less constrained environments and using less complex acquisition setups. | en_US |
dc.publisher | The Eurographics Association and Blackwell Publishing Ltd. | en_US |
dc.subject | I.3.7 [Computer Graphics] | en_US |
dc.subject | Three Dimensional Graphics and Realism | en_US |
dc.subject | Color | en_US |
dc.subject | shading | en_US |
dc.subject | shadowing | en_US |
dc.subject | and texture | en_US |
dc.title | Capturing Relightable Human Performances under General Uncontrolled Illumination | en_US |
dc.description.seriesinformation | Computer Graphics Forum | en_US |