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dc.contributor.authorIm, Jaehoen_US
dc.contributor.authorPark, Hanwooken_US
dc.contributor.authorKim, Jong-Hyunen_US
dc.contributor.authorKim, Chang-Hunen_US
dc.contributor.editorI. Navazo, P. Poulinen_US
dc.date.accessioned2015-02-28T15:24:42Z
dc.date.available2015-02-28T15:24:42Z
dc.date.issued2013en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/cgf.12057en_US
dc.description.abstractThis paper presents a particle-grid method to simulate the generation of opaque ice which has air bubbles in it. Water temperature is diffused over a grid, and the exchange of dissolved air between ice and water particles is simulated. We render a particle as an air bubble if it has sufficient air. Otherwise, it is treated as a cloudy volume by distributing air into dissolved air field when the final state has been reached. In addition, our method includes a model in which heat transfer rate may change across the grid. Unlike previous models which could generate an ice volume of only fixed shapes, our approach uses signed distance function (SDF) to generate opaque ice volumes stored in containers of various geometric shapes and can render needle-shaped or egg-shaped bubbles.en_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltd.en_US
dc.subjectI.3.5 [Computer Graphics]en_US
dc.subjectComputational Geometry and Object Modelingen_US
dc.subjectPhysically based modelingen_US
dc.titleA Particle-Grid Method for Opaque Ice Formationen_US
dc.description.seriesinformationComputer Graphics Forumen_US


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