Show simple item record

dc.contributor.authorAuzinger, Thomasen_US
dc.contributor.authorWimmer, Michaelen_US
dc.contributor.authorJeschke, Stefanen_US
dc.contributor.editorI. Navazo, P. Poulinen_US
dc.date.accessioned2015-02-28T15:25:20Z
dc.date.available2015-02-28T15:25:20Z
dc.date.issued2013en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/cgf.12061en_US
dc.description.abstractThis paper presents a parallel, implementation-friendly analytic visibility method for triangular meshes. Together with an analytic filter convolution, it allows for a fully analytic solution to anti-aliased 3D mesh rendering on parallel hardware. Building on recent works in computational geometry, we present a new edge-triangle intersection algorithm and a novel method to complete the boundaries of all visible triangle regions after a hidden line elimination step. All stages of the method are embarrassingly parallel and easily implementable on parallel hardware. A GPU implementation is discussed and performance characteristics of the method are shown and compared to traditional sampling-based rendering methods.en_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltd.en_US
dc.subjectI.3.3 [Computer Graphics]en_US
dc.subjectPicture/Image Generationen_US
dc.subjectAntialiasingen_US
dc.subjectI.3.7 [Computer Graphics]en_US
dc.subjectThree Dimensional Graphics and Realismen_US
dc.subjectVisible line/surface algorithmsen_US
dc.titleAnalytic Visibility on the GPUen_US
dc.description.seriesinformationComputer Graphics Forumen_US


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record