dc.contributor.author | Lei, Su-Ian Eugene | en_US |
dc.contributor.author | Chen, Ying-Chieh | en_US |
dc.contributor.author | Chen, Hsiang-Ting | en_US |
dc.contributor.author | Chang, Chun-Fa | en_US |
dc.contributor.editor | B. Levy, X. Tong, and K. Yin | en_US |
dc.date.accessioned | 2015-02-28T16:12:19Z | |
dc.date.available | 2015-02-28T16:12:19Z | |
dc.date.issued | 2013 | en_US |
dc.identifier.issn | 1467-8659 | en_US |
dc.identifier.uri | http://dx.doi.org/10.1111/cgf.12222 | en_US |
dc.description.abstract | This paper presents an interactive system for ink splattering, a form of abstract art that artists splat ink onto the canvas. The default input device of our system is a pressure-sensitive 2D stylus, the most common sketching tool for digital artists, and we propose two interaction mode: ink-flicking mode and ink-dripping mode, that are designed to be analogous to the artistic techniques of ink splattering in real world. The core of our ink splattering system is a novel three-stage ink splattering framework that simulates the physics-based interaction of ink with different mediums including brush heads, air and paper. We have implemented the physical engine in CUDA and the whole simulation process runs at interactive speed. | en_US |
dc.publisher | The Eurographics Association and Blackwell Publishing Ltd. | en_US |
dc.subject | I.3.4 [Computer Graphics] | en_US |
dc.subject | Graphics Utilities | en_US |
dc.subject | Paint systems | en_US |
dc.title | Interactive Physics-based Ink Splattering Art Creation | en_US |
dc.description.seriesinformation | Computer Graphics Forum | en_US |