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dc.contributor.authorLei, Su-Ian Eugeneen_US
dc.contributor.authorChen, Ying-Chiehen_US
dc.contributor.authorChen, Hsiang-Tingen_US
dc.contributor.authorChang, Chun-Faen_US
dc.contributor.editorB. Levy, X. Tong, and K. Yinen_US
dc.date.accessioned2015-02-28T16:12:19Z
dc.date.available2015-02-28T16:12:19Z
dc.date.issued2013en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/cgf.12222en_US
dc.description.abstractThis paper presents an interactive system for ink splattering, a form of abstract art that artists splat ink onto the canvas. The default input device of our system is a pressure-sensitive 2D stylus, the most common sketching tool for digital artists, and we propose two interaction mode: ink-flicking mode and ink-dripping mode, that are designed to be analogous to the artistic techniques of ink splattering in real world. The core of our ink splattering system is a novel three-stage ink splattering framework that simulates the physics-based interaction of ink with different mediums including brush heads, air and paper. We have implemented the physical engine in CUDA and the whole simulation process runs at interactive speed.en_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltd.en_US
dc.subjectI.3.4 [Computer Graphics]en_US
dc.subjectGraphics Utilitiesen_US
dc.subjectPaint systemsen_US
dc.titleInteractive Physics-based Ink Splattering Art Creationen_US
dc.description.seriesinformationComputer Graphics Forumen_US


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  • 32-Issue 7
    Pacific Graphics 2013 - Special Issue

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