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dc.contributor.authorZhu, Lifengen_US
dc.contributor.authorIgarashi, Takeoen_US
dc.contributor.authorMitani, Junen_US
dc.contributor.editorB. Levy, X. Tong, and K. Yinen_US
dc.date.accessioned2015-02-28T16:12:20Z
dc.date.available2015-02-28T16:12:20Z
dc.date.issued2013en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/cgf.12224en_US
dc.description.abstractWe introduce soft folding, a new interactive method for designing and exploring thin-plate forms. A user specifies sharp and soft folds as two-dimensional(2D) curves on a flat sheet, along with the fold magnitude and sharpness of each. Then, based on the soft folds, the system computes the three-dimensional(3D) folded shape. Internally, the system first computes a fold field, which defines local folding operations on a flat sheet. A fold field is a generalization of a discrete fold graph in origami, replacing a graph with sharp folds with a continuous field with soft folds. Next, local patches are folded independently according to the fold field. Finally, a globally folded 3D shape is obtained by assembling the locally folded patches. This algorithm computes an approximation of 3D developable surfaces with user-defined soft folds at an interactive speed. The user can later apply nonlinear physical simulation to generate more realistic results. Experimental results demonstrated that soft folding is effective for producing complex folded shapes with controllable sharpness.en_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltd.en_US
dc.subjectComputer Graphics [I.3.6]en_US
dc.subjectMethodology and Techniquesen_US
dc.subjectInteraction Techniquesen_US
dc.subjectComputer Graphics [I.3.5]en_US
dc.subjectComputational Geometry and Object Modelingen_US
dc.subjectGeometric algorithmsen_US
dc.subjectlanguagesen_US
dc.subjectand systemsen_US
dc.titleSoft Foldingen_US
dc.description.seriesinformationComputer Graphics Forumen_US


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  • 32-Issue 7
    Pacific Graphics 2013 - Special Issue

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