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dc.contributor.authorGautron, Pascalen_US
dc.contributor.authorDelalandre, Cyrilen_US
dc.contributor.authorMarvie, Jean-Eudesen_US
dc.contributor.authorLecocq, Pascalen_US
dc.contributor.editorB. Levy, X. Tong, and K. Yinen_US
dc.date.accessioned2015-02-28T16:12:48Z
dc.date.available2015-02-28T16:12:48Z
dc.date.issued2013en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/cgf.12238en_US
dc.description.abstractWe introduce Boundary-Aware Extinction Maps for interactive rendering of massive heterogeneous volumetric datasets. Our approach is based on the projection of the extinction along light rays into a boundary-aware function space, focusing on the most relevant sections of the light paths. This technique also provides an alternative representation of the set of participating media, allowing scattering simulation methods to be applied on arbitrary volume representations. Combined with a simple out-of-core rendering framework, Boundary-Aware Extinction Maps are valuable tools for interactive applications as well as production previsualization and rendering.en_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltd.en_US
dc.subjectI.3.7 [Computer Graphics]en_US
dc.subjectThree Dimensional Graphics and Realismen_US
dc.subjectColoren_US
dc.subjectshadingen_US
dc.subjectshadowingen_US
dc.subjectand textureen_US
dc.subjecten_US
dc.subjectI.3.6 [Computer Graphics]en_US
dc.subjectMethodology and Techniquesen_US
dc.subjectGraphics data structuresen_US
dc.subjectG.1.2 [Mathematics of Computing]en_US
dc.subjectNumerical Analysisen_US
dc.subjectApproximationen_US
dc.titleBoundary-Aware Extinction Mappingen_US
dc.description.seriesinformationComputer Graphics Forumen_US


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  • 32-Issue 7
    Pacific Graphics 2013 - Special Issue

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