Browsing 35-Issue 2 by Subject "Animation"
Now showing items 1-11 of 11
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Animation Setup Transfer for 3D Characters
(The Eurographics Association and John Wiley & Sons Ltd., 2016)We present a general method for transferring skeletons and skinning weights between characters with distinct mesh topologies. Our pipeline takes as inputs a source character rig (consisting of a mesh, a transformation ... -
BlendForces: A Dynamic Framework for Facial Animation
(The Eurographics Association and John Wiley & Sons Ltd., 2016)In this paper we present a new paradigm for the generation and retargeting of facial animation. Like a vast majority of the approaches that have adressed these topics, our formalism is built on blendshapes. However, where ... -
Boundary Detection in Particle-based Fluids
(The Eurographics Association and John Wiley & Sons Ltd., 2016)This paper presents a novel method to detect free-surfaces on particle-based volume representation. In contrast to most particlebased free-surface detection methods, which perform the surface identification based on physical ... -
Character Contact Re-positioning Under Large Environment Deformation
(The Eurographics Association and John Wiley & Sons Ltd., 2016)Character animation based on motion capture provides intrinsically plausible results, but lacks the flexibility of procedural methods. Motion editing methods partially address this limitation by adapting the animation to ... -
Data-guided Model Predictive Control Based on Smoothed Contact Dynamics
(The Eurographics Association and John Wiley & Sons Ltd., 2016)In this paper, we propose an efficient data-guided method based on Model Predictive Control (MPC) to synthesize a full-body motion. Guided by a reference motion, our method repeatedly plans the full-body motion to produce ... -
Dexterous Manipulation of Cloth
(The Eurographics Association and John Wiley & Sons Ltd., 2016)This paper introduces a new technique to synthesize dexterous manipulation of cloth. Given a simple description of the desired cloth motion, our algorithm computes appropriate joint torques for physically simulated hands, ... -
Effect of Low-level Visual Details in Perception of Deformation
(The Eurographics Association and John Wiley & Sons Ltd., 2016)We quantitatively measure how different low-level visual details can influence people's perceived stiffness of a deformable sphere under physically based simulation. The result can be used to create a metric for artists ... -
Modeling and Estimation of Energy-Based Hyperelastic Objects
(The Eurographics Association and John Wiley & Sons Ltd., 2016)In this paper, we present a method to model hyperelasticity that is well suited for representing the nonlinearity of real-world objects, as well as for estimating it from deformation examples. Previous approaches suffer ... -
Narrow Band FLIP for Liquid Simulations
(The Eurographics Association and John Wiley & Sons Ltd., 2016)The Fluid Implicit Particle method (FLIP) for liquid simulations uses particles to reduce numerical dissipation and provide important visual cues for events like complex splashes and small-scale features near the liquid ... -
A Practical Method for High-Resolution Embedded Liquid Surfaces
(The Eurographics Association and John Wiley & Sons Ltd., 2016)Combining high-resolution level set surface tracking with lower resolution physics is an inexpensive method for achieving highly detailed liquid animations. Unfortunately, the inherent resolution mismatch introduces several ... -
Space-Time Co-Segmentation of Articulated Point Cloud Sequences
(The Eurographics Association and John Wiley & Sons Ltd., 2016)Consistent segmentation is to the center of many applications based on dynamic geometric data. Directly segmenting a raw 3D point cloud sequence is a challenging task due to the low data quality and large inter-frame ...