Browsing 35-Issue 2 by Subject "Computer Graphics [I.3.7]"
Now showing items 1-3 of 3
-
Animation Setup Transfer for 3D Characters
(The Eurographics Association and John Wiley & Sons Ltd., 2016)We present a general method for transferring skeletons and skinning weights between characters with distinct mesh topologies. Our pipeline takes as inputs a source character rig (consisting of a mesh, a transformation ... -
Effect of Low-level Visual Details in Perception of Deformation
(The Eurographics Association and John Wiley & Sons Ltd., 2016)We quantitatively measure how different low-level visual details can influence people's perceived stiffness of a deformable sphere under physically based simulation. The result can be used to create a metric for artists ... -
A Practical and Controllable Hair and Fur Model for Production Path Tracing
(The Eurographics Association and John Wiley & Sons Ltd., 2016)We present an energy-conserving fiber shading model for hair and fur that is efficient enough for path tracing. Our model adopts a near-field formulation to avoid the expensive integral across the fiber, accounts for all ...