Browsing 32-Issue 2 by Subject "and texture"
Now showing items 1-5 of 5
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Adaptive Quantization Visibility Caching
(The Eurographics Association and Blackwell Publishing Ltd., 2013)Ray tracing has become a viable alternative to rasterization for interactive applications and also forms the basis of most global illumination methods. However, even today's fastest ray-tracers offer only a tight budget ... -
Analytic Rasterization of Curves with Polynomial Filters
(The Eurographics Association and Blackwell Publishing Ltd., 2013)We present a method of analytically rasterizing shapes that have curved boundaries and linear color gradients using piecewise polynomial prefilters. By transforming the convolution of filters with the image from an integral ... -
Capturing Relightable Human Performances under General Uncontrolled Illumination
(The Eurographics Association and Blackwell Publishing Ltd., 2013)We present a novel approach to create relightable free-viewpoint human performances from multi-view video recorded under general uncontrolled and uncalibated illumination.We first capture a multi-view sequence of an actor ... -
Example-based Interpolation and Synthesis of Bidirectional Texture Functions
(The Eurographics Association and Blackwell Publishing Ltd., 2013)Bidirectional Texture Functions (BTF) have proven to be a well-suited representation for the reproduction of measured real-world surface appearance and provide a high degree of realism. We present an approach for designing ... -
Stochastic Depth Buffer Compression using Generalized Plane Encoding
(The Eurographics Association and Blackwell Publishing Ltd., 2013)In this paper, we derive compact representations of the depth function for a triangle undergoing motion or defocus blur. Unlike a static primitive, where the depth function is planar, the depth function is a rational ...