Now showing items 1-5 of 5

    • Animated 3D Line Drawings with Temporal Coherence 

      Xu, Xiang; Seah, Hock Soon; Quah, Chee Kwang (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      Producing traditional animation is a laborious task where the key drawings are first drawn by artists and thereafter inbetween drawings are created, whether it is by hand or computer-assisted. Auto-inbetweening of these ...
    • Dynamic Comics for Hierarchical Abstraction of 3D Animation Data 

      Choi, Myung Geol; Noh, Seung-Tak; Komura, Taku; Igarashi, Takeo (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      Image storyboards of films and videos are useful for quick browsing and automatic video processing. A common approach for producing image storyboards is to display a set of selected key-frames in temporal order, which has ...
    • Implicit Integration for Particle-based Simulation of Elasto-Plastic Solids 

      Zhou, Yahan; Lun, Zhaoliang; Kalogerakis, Evangelos; Wang, Rui (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      We present a novel particle-based method for stable simulation of elasto-plastic materials. The main contribution of our method is an implicit numerical integrator, using a physically-based model, for computing particles ...
    • Synthesizing Two-character Interactions by Merging Captured Interaction Samples with their Spacetime Relationships 

      Chan, Jacky C. P.; Tang, Jeff K. T.; Leung, Howard (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      Existing synthesis methods for closely interacting virtual characters relied on user-specified constraints such as the reaching positions and the distance between body parts. In this paper, we present a novel method for ...
    • Topology Aware Data-Driven Inverse Kinematics 

      Ho, Edmond S. L.; Shum, Hubert P. H.; Cheung, Yiu-ming; Yuen, P. C. (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      Creating realistic human movement is a time consuming and labour intensive task. The major difficulty is that the user has to edit individual joints while maintaining an overall realistic and collision free posture. Previous ...