Browsing Computer Graphics & Visual Computing (CGVC) 2017 by Title
Now showing items 1-14 of 14
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12DoF Interaction for Scientific Visualisation
(The Eurographics Association, 2017)This short extended abstract investigates human-computer interactions in relation to a specific Six Degree of Freedom (6DoF) input device; described is the driver development and calibration required for a novel piece of ... -
Capacity Constrained Voronoi Tessellation Revisited
(The Eurographics Association, 2017)Capacity Constrained Voronoi Tessellation is an important concept that greatly influenced recent research on point sampling. The original concept was based on discretizing the sampled domain, and the algorithm was prohibitively ... -
Cartographic Treemaps for Visualization of Public Healthcare Data
(The Eurographics Association, 2017)The National healthcare Service (NHS) in the UK collects a massive amount of high-dimensional, region-centric data concerning individual healthcare units throughout Great Britain. It is challenging to visually couple the ... -
Colored AA Bitmaps
(The Eurographics Association, 2017)AA Bitmaps are ornamental monochrome bitmaps. We present an algorithm for colorizing a certain family of AA Bitmaps that relies on modular arithmetics. -
Computer Graphics and Visual Computing (CGVC) 2017: Frontmatter
(Eurographics Association, 2017) -
Data Painter: A Tool for Colormap Interaction
(The Eurographics Association, 2017)The choice of a mapping from data to color should involve careful consideration in order to maximize the user understanding of the underlying data. It is desirable for features within the data to be visually separable and ... -
Efficient Remote Rendering Using Equirectangular Projection
(The Eurographics Association, 2017)Presenting high quality Virtual Reality (VR) experiences on head-mounted displays (HMDs) requires significant computational requirements. To ensure a high-fidelity experience, the displayed images must be highly accurate, ... -
gVirtualXRay: Virtual X-Ray Imaging Library on GPU
(The Eurographics Association, 2017)We present an Open-source library called gVirtualXRay to simulate realistic X-ray images in realtime. It implements the attenuation law (also called Beer-Lambert) on GPU. It takes into account the polychromatism of the ... -
Human-in-the-Loop Visualisation Architecture for Monitoring Remote Compute
(The Eurographics Association, 2017)This paper describes the timeline of use cases of large and remote display VEs (Virtual Environments), hosted by STFC (Science and Technology Facilities Council), which were linked to HPC (High Performance Computing) ... -
Real-Time Rendering of Molecular Dynamics Simulation Data: A Tutorial
(The Eurographics Association, 2017)Achieving real-time molecular dynamics rendering is a challenge, especially when the rendering requires intensive computation involving a large simulation data-set. The task becomes even more challenging when the size of ... -
Sketching for Real-time Control of Crowd Simulations
(The Eurographics Association, 2017)Crowd simulations are used in various fields such as entertainment, training systems and city planning. However, controlling the behaviour of the pedestrians typically involves tuning of the system parameters through trial ... -
Time-oriented Cartographic Treemaps for Visualization of Public Healthcare Data
(The Eurographics Association, 2017)Cartographic treemaps offer a way to explore and present hierarchical multi-variate data that combines the space-efficient advantages of treemaps for the display of hierarchical data together with relative geo-spatial ... -
Towards Real-Time Animation Optimisation in VR
(The Eurographics Association, 2017)The advent of high-fidelity Virtual Reality (VR) allows us to experience virtual characters with an ever increasing sense of presence. VR is capable of enhancing the perception of many aspects of virtual characters, including ... -
A User Study on Quantisation Thresholds of Triangle Meshes
(The Eurographics Association, 2017)We present the results of a user study on estimating a quantisation threshold above which the quantised triangle mesh is perceived as indistinguishable from its unquantised original. The design of the experiment and the ...