Browsing 36-Issue 8 by Subject "animation"
Now showing items 1-5 of 5
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Detail‐Preserving Explicit Mesh Projection and Topology Matching for Particle‐Based Fluids
(© 2017 The Eurographics Association and John Wiley & Sons Ltd., 2017)We propose a new explicit surface tracking approach for particle‐based fluid simulations. Our goal is to advect and update a highly detailed surface, while only computing a coarse simulation. Current explicit surface methods ... -
DYVERSO: A Versatile Multi‐Phase Position‐Based Fluids Solution for VFX
(© 2017 The Eurographics Association and John Wiley & Sons Ltd., 2017)Many impressive fluid simulation methods have been presented in research papers before. These papers typically focus on demonstrating particular innovative features, but they do not meet in a comprehensive manner the ... -
EACS: Effective Avoidance Combination Strategy
(© 2017 The Eurographics Association and John Wiley & Sons Ltd., 2017)When navigating in crowds, humans are able to move efficiently between people. They look ahead to know which path would reduce the complexity of their interactions with others. Current navigation systems for virtual agents ... -
Efficient and Reliable Self‐Collision Culling Using Unprojected Normal Cones
(© 2017 The Eurographics Association and John Wiley & Sons Ltd., 2017)We present an efficient and accurate algorithm for self‐collision detection in deformable models. Our approach can perform discrete and continuous collision queries on triangulated meshes. We present a simple and linear ... -
Multi‐Variate Gaussian‐Based Inverse Kinematics
(© 2017 The Eurographics Association and John Wiley & Sons Ltd., 2017)Inverse kinematics (IK) equations are usually solved through approximated linearizations or heuristics. These methods lead to character animations that are unnatural looking or unstable because they do not consider both ...