Now showing items 1-3 of 3

    • Aura Mesh: Motion Retargeting to Preserve the Spatial Relationships between Skinned Characters 

      Jin, Taeil; Kim, Meekyoung; Lee, Sung-Hee (The Eurographics Association and John Wiley & Sons Ltd., 2018)
      Applying motion-capture data to multi-person interaction between virtual characters is challenging because one needs to preserve the interaction semantics while also satisfying the general requirements of motion retargeting, ...
    • Motion Sickness Simulation Based on Sensorimotor Control 

      Hu, Chen-Hui; Lin, Wen-Chieh (The Eurographics Association and John Wiley & Sons Ltd., 2018)
      Sensorimotor control is an essential mechanism for human motions, from involuntary reflex actions to intentional motor skill learning, such as walking, jumping, and swimming. Humans perform various motions according to ...
    • Real-time Locomotion Controller using an Inverted-Pendulum-based Abstract Model 

      Hwang, Jaepyung; Kim, Jongmin; Suh, Il Hong; Kwon, Taesoo (The Eurographics Association and John Wiley & Sons Ltd., 2018)
      In this paper, we propose a novel motion controller for the online generation of natural character locomotion that adapts to new situations such as changing user control or applying external forces. This controller ...