Browsing High-Performance Graphics 2019 - Short Papers by Subject "Computing methodologies"
Now showing items 1-5 of 5
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Dynamic Many-Light Sampling for Real-Time Ray Tracing
(The Eurographics Association, 2019)Monte Carlo ray tracing offers the capability of rendering scenes with large numbers of area light sources-lights can be sampled stochastically and shadowing can be accounted for by tracing rays, rather than using shadow ... -
Mach-RT: A Many Chip Architecture for Ray Tracing
(The Eurographics Association, 2019)We propose an unconventional solution to high-performance ray tracing that combines a ray ordering scheme that minimizes access to the scene data with a large on-chip buffer acting as near-compute storage that is spread ... -
A Practical and Efficient Approach for Correct Z-Pass Stencil Shadow Volumes
(The Eurographics Association, 2019)Shadow volumes are a popular technique to compute pixel-accurate hard shadows in 3D scenes. Many variants exist that trade off accuracy and efficiency. In this work, we present an artifact-free, efficient, and easy-to-implement ... -
Real-Time Ray Tracing on Head-Mounted-Displays for Advanced Visualization of Sheet Metal Stamping Defects
(The Eurographics Association, 2019)Although interactive ray tracing has been around since the late 1990s, real-time frame rates had so far only been feasible for low and mid-size screen resolutions. Recent developments in GPU hardware, that specifically ... -
Wide BVH Traversal with a Short Stack
(The Eurographics Association, 2019)Compressed wide bounding volume hierarchies can significantly improve the performance of incoherent ray traversal, through a smaller working set of inner nodes and therefore a higher cache hit rate. While inner nodes in ...