Browsing High-Performance Graphics 2019 - Short Papers by Subject "Rendering"
Now showing items 1-2 of 2
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A Practical and Efficient Approach for Correct Z-Pass Stencil Shadow Volumes
(The Eurographics Association, 2019)Shadow volumes are a popular technique to compute pixel-accurate hard shadows in 3D scenes. Many variants exist that trade off accuracy and efficiency. In this work, we present an artifact-free, efficient, and easy-to-implement ... -
Real-Time Ray Tracing on Head-Mounted-Displays for Advanced Visualization of Sheet Metal Stamping Defects
(The Eurographics Association, 2019)Although interactive ray tracing has been around since the late 1990s, real-time frame rates had so far only been feasible for low and mid-size screen resolutions. Recent developments in GPU hardware, that specifically ...