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dc.contributor.authorHegror, Gerarden_US
dc.contributor.authorPalamidese, Patriziaen_US
dc.contributor.authorThalmann, Danielen_US
dc.date.accessioned2014-10-21T06:11:59Z
dc.date.available2014-10-21T06:11:59Z
dc.date.issued1989en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/j.1467-8659.1989.tb00516.xen_US
dc.description.abstractThis paper discusses the role and the evolution of animation, simulation and scientific visualization and their relationships. Two trends are described: (1) the physical laws are well-known and their use improves the animation- (2) the physical laws are not really well-known and the animation techniques contribute to understanding them. We distinguish descriptive models used to reproduce an effect without knowledge about its cause and generative models describing the cause which produces the effects. Cooperation between descriptive and generative models is also discussed as well as man-machine interface constraints. Finally, the evolution of animation towards automatic motion control, goal-oriented motion, task modeling and behavioural animation is emphasized.en_US
dc.publisherBlackwell Publishing Ltd and the Eurographics Associationen_US
dc.titleMotion Control in Animation, Simulation and Visualization*en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume8en_US
dc.description.number4en_US
dc.identifier.doi10.1111/j.1467-8659.1989.tb00516.xen_US
dc.identifier.pages347-352en_US


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