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dc.contributor.authorVeltkamp, Remco C.en_US
dc.date.accessioned2014-10-21T07:25:34Z
dc.date.available2014-10-21T07:25:34Z
dc.date.issued1993en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/1467-8659.1230115en_US
dc.description.abstractComputational Morphology is the analysis of form by computational means. This discipline typically uses techniques from Computational Geometry and Computer Aided Geometric Design. The present paper is more specifically about the construction and manipulation of closed object boundaries through a set of scattered points in 3D. Original results are developed in three stages of computational morphology: * impose a geometrical structure on the set of points- * construct a polyhedral boundary surface from this geometrical structure- * build a hierarchy of polyhedral approximations together with localization information-The economic advantage of this approach is that there is no dependency on any specific data source. It can be used for various types of data sources or when the source is unknown.en_US
dc.publisherBlackwell Science Ltd and the Eurographics Associationen_US
dc.title3D Computational Morphologyen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume12en_US
dc.description.number3en_US
dc.identifier.doi10.1111/1467-8659.1230115en_US
dc.identifier.pages115-127en_US


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