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dc.contributor.authorTadamura, Katsumien_US
dc.contributor.authorNakamae, Eihachiroen_US
dc.contributor.authorKaneda, Kazufumien_US
dc.contributor.authorBaba, Masashien_US
dc.contributor.authorYamashita, Hideo and Nishita, Tomoyukien_US
dc.date.accessioned2014-10-21T07:25:35Z
dc.date.available2014-10-21T07:25:35Z
dc.date.issued1993en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/1467-8659.1230189en_US
dc.description.abstractPhotorealistic animated images are extremely effective for pre-evaluating visual impact of city renewal and construction of tall buildings. In order to generate a photorealistic image not only the direct sunlight but also skylight must be considered.This paper proposes a method of high-fidelity image generation for photorealistic outdoor scenes based on the following ideas: * 1The intensity distribution of skylight taking account of scattering and absorption due to particles in the atmosphere which coincides with CIE standard skylight luminance functions is sought, and realistic images considering about spectrum distribution of skylight for any altitude of the sun can be easily and accurately displayed. * 2A rectangular parallelepiped with a specialized distribution of intensity simulating the skylight is introduced for efficient calculation of illumination due to skylight, and by employing a graphics hardware calculation of the skylight illuminance taking into account shadow effects is obtained with high efficiency- these techniques can be used to generate sequences of images, making animations possible at far lower calculation cost than previous methods.en_US
dc.publisherBlackwell Science Ltd and the Eurographics Associationen_US
dc.titleModeling of Skylight and Rendering of Outdoor Scenesen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume12en_US
dc.description.number3en_US
dc.identifier.doi10.1111/1467-8659.1230189en_US
dc.identifier.pages189-200en_US


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