A 4D Ray Tracing
Abstract
We are going to present a survey of techniques using temporal coherence in between frames to render animation sequences with ray tracing. A new method using temporal coherence in the ray space (lightpath of rays) is proposed. The goal of this technique is to factorize intersection and illumination calculations over the frames of the sequence. An optical event springing out many times in the sequence is computed once. The method is based upon 4D intersection calculations between temporal rays and moving objects. At the end of this paper, we present measurements showing the number of rays we need not calculate with our solution. These results come from simulating the algorithm behavior through a graphic and statistic ray analyser tool.
BibTeX
@article {10.1111:1467-8659.1230285,
journal = {Computer Graphics Forum},
title = {{A 4D Ray Tracing}},
author = {Maurel, Herve and Duthen, Yves and Caubet, Rene},
year = {1993},
publisher = {Blackwell Science Ltd and the Eurographics Association},
ISSN = {1467-8659},
DOI = {10.1111/1467-8659.1230285}
}
journal = {Computer Graphics Forum},
title = {{A 4D Ray Tracing}},
author = {Maurel, Herve and Duthen, Yves and Caubet, Rene},
year = {1993},
publisher = {Blackwell Science Ltd and the Eurographics Association},
ISSN = {1467-8659},
DOI = {10.1111/1467-8659.1230285}
}