Cutting and Pasting Irregularly Shaped Patches for Texture Synthesis
Abstract
This paper proposes a patch-based texture synthesis approach that cuts and stitches irregularly shaped texture patches to generate new texture images with minimized visual discontinuity. It works well on a wide range of textures. A semiautomatic algorithm is developed to obtain the irregularly shaped patches. To synthesize strictly structured textures, a regular pasting method is proposed to identify the texture structures and subsequently position the irregularly shaped patches according to the identified structures. The results and comparisons with related work are given.
BibTeX
@article {10.1111:j.1467-8659.2005.00825.x,
journal = {Computer Graphics Forum},
title = {{Cutting and Pasting Irregularly Shaped Patches for Texture Synthesis}},
author = {Dong, Feng and Lin, Hai and Clapworthy, Gordon},
year = {2005},
publisher = {The Eurographics Association and Blackwell Publishing Ltd.},
ISSN = {1467-8659},
DOI = {10.1111/j.1467-8659.2005.00825.x}
}
journal = {Computer Graphics Forum},
title = {{Cutting and Pasting Irregularly Shaped Patches for Texture Synthesis}},
author = {Dong, Feng and Lin, Hai and Clapworthy, Gordon},
year = {2005},
publisher = {The Eurographics Association and Blackwell Publishing Ltd.},
ISSN = {1467-8659},
DOI = {10.1111/j.1467-8659.2005.00825.x}
}