Efficient Rendering of Local Subsurface Scattering
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Date
2005Author
Mertens, Tom
Kautz, Jan
Bekaert, Philippe
Van Reeth, Frank
Seidel, Hans-Peter
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A novel approach is presented to efficiently render local subsurface scattering effects. We introduce an importance sampling scheme for a practical subsurface scattering model. It leads to a simple and efficient rendering algorithm, which operates in image space, and which is even amenable for implementation on graphics hardware. We demonstrate the applicability of our technique to the problem of skin rendering, for which the subsurface transport of light typically remains local. Our implementation shows that plausible images can be rendered interactively using hardware acceleration.
BibTeX
@article {10.1111:j.1467-8659.2005.00827.x,
journal = {Computer Graphics Forum},
title = {{Efficient Rendering of Local Subsurface Scattering}},
author = {Mertens, Tom and Kautz, Jan and Bekaert, Philippe and Van Reeth, Frank and Seidel, Hans-Peter},
year = {2005},
publisher = {The Eurographics Association and Blackwell Publishing Ltd.},
ISSN = {1467-8659},
DOI = {10.1111/j.1467-8659.2005.00827.x}
}
journal = {Computer Graphics Forum},
title = {{Efficient Rendering of Local Subsurface Scattering}},
author = {Mertens, Tom and Kautz, Jan and Bekaert, Philippe and Van Reeth, Frank and Seidel, Hans-Peter},
year = {2005},
publisher = {The Eurographics Association and Blackwell Publishing Ltd.},
ISSN = {1467-8659},
DOI = {10.1111/j.1467-8659.2005.00827.x}
}