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dc.contributor.authorMueller, G.en_US
dc.contributor.authorMeseth, J.en_US
dc.contributor.authorSattler, M.en_US
dc.contributor.authorSarlette, R.en_US
dc.contributor.authorKlein, R.en_US
dc.date.accessioned2015-02-19T11:09:57Z
dc.date.available2015-02-19T11:09:57Z
dc.date.issued2005en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/j.1467-8659.2005.00830.xen_US
dc.description.abstractOne of the main challenges in computer graphics is still the realistic rendering of complex materials such as fabric or skin. The difficulty arises from the complex meso structure and reflectance behavior defining the unique look-and-feel of a material. A wide class of such realistic materials can be described as 2D-texture under varying light- and view direction, namely, the Bidirectional Texture Function (BTF). Since an easy and general method for modeling BTFs is not available, current research concentrates on image-based methods, which rely on measured BTFs (acquired real-world data) in combination with appropriate synthesis methods. Recent results have shown that this approach greatly improves the visual quality of rendered surfaces and therefore the quality of applications such as virtual prototyping. This state-of-the-art report (STAR) will present the techniques for the main tasks involved in producing photo-realistic renderings using measured BTFs in details.en_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltd.en_US
dc.titleAcquisition, Synthesis, and Rendering of Bidirectional Texture Functionsen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume24en_US
dc.description.number1en_US
dc.identifier.doi10.1111/j.1467-8659.2005.00830.xen_US
dc.identifier.pages83-109en_US
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