dc.contributor.author | Zara, J. | en_US |
dc.date.accessioned | 2015-02-21T12:05:12Z | |
dc.date.available | 2015-02-21T12:05:12Z | |
dc.date.issued | 2006 | en_US |
dc.identifier.issn | 1467-8659 | en_US |
dc.identifier.uri | http://dx.doi.org/10.1111/j.1467-8659.2006.00921.x | en_US |
dc.description.abstract | This paper shows how the Virtual Reality (VR) course can naturally extend and practice a wide range of Computer Graphics (CG) principles and programming techniques. Thanks to real-time processing requirements, attention is paid to efficient modeling conventions, time-saving rendering approaches, and user interfaces allowing a smooth navigation in a virtual environment. All these issues play an important role especially when designing virtual worlds targeted to the web, i.e. utilizing VRML/X3D standards. The paper presents a structure and related information of the VR course that has been taught at various universities during the last 6 years. Our experience clearly demonstrates that students appreciate its contents even if they already completed courses on 3D graphics. | en_US |
dc.publisher | The Eurographics Association and Blackwell Publishing Ltd. | en_US |
dc.title | Virtual Reality Course-A Natural Enrichment of Computer Graphics Classes | en_US |
dc.description.seriesinformation | Computer Graphics Forum | en_US |
dc.description.volume | 25 | en_US |
dc.description.number | 1 | en_US |
dc.identifier.doi | 10.1111/j.1467-8659.2006.00921.x | en_US |
dc.identifier.pages | 105-112 | en_US |