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dc.contributor.authorZara, J.en_US
dc.date.accessioned2015-02-21T12:05:12Z
dc.date.available2015-02-21T12:05:12Z
dc.date.issued2006en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/j.1467-8659.2006.00921.xen_US
dc.description.abstractThis paper shows how the Virtual Reality (VR) course can naturally extend and practice a wide range of Computer Graphics (CG) principles and programming techniques. Thanks to real-time processing requirements, attention is paid to efficient modeling conventions, time-saving rendering approaches, and user interfaces allowing a smooth navigation in a virtual environment. All these issues play an important role especially when designing virtual worlds targeted to the web, i.e. utilizing VRML/X3D standards. The paper presents a structure and related information of the VR course that has been taught at various universities during the last 6 years. Our experience clearly demonstrates that students appreciate its contents even if they already completed courses on 3D graphics.en_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltd.en_US
dc.titleVirtual Reality Course-A Natural Enrichment of Computer Graphics Classesen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume25en_US
dc.description.number1en_US
dc.identifier.doi10.1111/j.1467-8659.2006.00921.xen_US
dc.identifier.pages105-112en_US


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