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dc.contributor.authorGiegl, Markusen_US
dc.contributor.authorWimmer, Michaelen_US
dc.date.accessioned2015-02-21T12:30:11Z
dc.date.available2015-02-21T12:30:11Z
dc.date.issued2007en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/j.1467-8659.2007.00943.xen_US
dc.description.abstractThis paper presents a new, simple and practical algorithm to avoid artifacts when switching between discrete levels of detail (LOD) by smoothly blending LOD representations in image space. We analyse the alternatives of conventional alpha-blending and so-called late-switching (the switching of LODs far enough from the eye-point), widely thought to solve the LOD switching discontinuity problem, and conclude that they either do not work in practice, or defeat the concept of LODs. In contrast we show that our algorithm produces visually pleasing blends for static and animated discrete LODs, for discrete LODs with different types of LOD representations (e.g. billboards and meshes) and even to some extent totally different objects with similar spatial extent, with a very small runtime overhead.en_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltden_US
dc.titleUnpopping: Solving the Image-Space Blend Problem for Smooth Discrete LOD Transitionsen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume26en_US
dc.description.number1en_US
dc.identifier.doi10.1111/j.1467-8659.2007.00943.xen_US
dc.identifier.pages46-49en_US


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