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dc.contributor.authorLaycock, S.D.en_US
dc.contributor.authorDay, A.M.en_US
dc.date.accessioned2015-02-21T12:30:11Z
dc.date.available2015-02-21T12:30:11Z
dc.date.issued2007en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/j.1467-8659.2007.00945.xen_US
dc.description.abstractComputer Graphics technologies have developed considerably over the past decades. Realistic virtual environments can be produced incorporating complex geometry for graphical objects and utilising hardware acceleration for per pixel effects. To enhance these environments, in terms of the immersive experience perceived by users, the human s sense of touch, or haptic system, can be exploited. To this end haptic feedback devices capable of exerting forces on the user are incorporated. The process of determining a reaction force for a given position of the haptic device is known as haptic rendering. For over a decade users have been able to interact with a virtual environment with a haptic device. This paper focuses on the haptic rendering algorithms which have been developed to compute forces as users manipulate the haptic device in the virtual environment.en_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltden_US
dc.titleA Survey of Haptic Rendering Techniquesen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume26en_US
dc.description.number1en_US
dc.identifier.doi10.1111/j.1467-8659.2007.00945.xen_US
dc.identifier.pages50-65en_US


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