Modeling and Rendering of Heterogeneous Granular Materials: Granite Application
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Date
2007Author
Soulie, Romain
Merillou, Stephane
Terraz, Olivier
Ghazanfarpour, Djamchid
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Light-matter interactions is one of the most important factors of realistic rendering. While a lot of work has already been performed in the light transport and simulation area, we believe that virtual materials have not yet been studied enough to achieve a high degree of realism. Some good models exist in order to take into account homogeneous materials. However, there are only a few studies of heterogeneous granular materials. In this paper, we propose a method based on mimicking natural phenomena to take into account these materials. Our study focuses on granite, which can be considered as a heterogeneous agglomerate of individually homogeneous grains. First we present a nucleation/growth process inspired technique giving a full 3D model of granite. Then, we use a rendering process taking into account each material component and subsurface scattering in a simple way.
BibTeX
@article {10.1111:j.1467-8659.2007.00949.x,
journal = {Computer Graphics Forum},
title = {{Modeling and Rendering of Heterogeneous Granular Materials: Granite Application}},
author = {Soulie, Romain and Merillou, Stephane and Terraz, Olivier and Ghazanfarpour, Djamchid},
year = {2007},
publisher = {The Eurographics Association and Blackwell Publishing Ltd},
ISSN = {1467-8659},
DOI = {10.1111/j.1467-8659.2007.00949.x}
}
journal = {Computer Graphics Forum},
title = {{Modeling and Rendering of Heterogeneous Granular Materials: Granite Application}},
author = {Soulie, Romain and Merillou, Stephane and Terraz, Olivier and Ghazanfarpour, Djamchid},
year = {2007},
publisher = {The Eurographics Association and Blackwell Publishing Ltd},
ISSN = {1467-8659},
DOI = {10.1111/j.1467-8659.2007.00949.x}
}