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dc.contributor.authorSoulie, Romainen_US
dc.contributor.authorMerillou, Stephaneen_US
dc.contributor.authorTerraz, Olivieren_US
dc.contributor.authorGhazanfarpour, Djamchiden_US
dc.date.accessioned2015-02-21T12:30:12Z
dc.date.available2015-02-21T12:30:12Z
dc.date.issued2007en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/j.1467-8659.2007.00949.xen_US
dc.description.abstractLight-matter interactions is one of the most important factors of realistic rendering. While a lot of work has already been performed in the light transport and simulation area, we believe that virtual materials have not yet been studied enough to achieve a high degree of realism. Some good models exist in order to take into account homogeneous materials. However, there are only a few studies of heterogeneous granular materials. In this paper, we propose a method based on mimicking natural phenomena to take into account these materials. Our study focuses on granite, which can be considered as a heterogeneous agglomerate of individually homogeneous grains. First we present a nucleation/growth process inspired technique giving a full 3D model of granite. Then, we use a rendering process taking into account each material component and subsurface scattering in a simple way.en_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltden_US
dc.titleModeling and Rendering of Heterogeneous Granular Materials: Granite Applicationen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume26en_US
dc.description.number1en_US
dc.identifier.doi10.1111/j.1467-8659.2007.00949.xen_US
dc.identifier.pages66-79en_US


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