dc.contributor.author | Soulie, Romain | en_US |
dc.contributor.author | Merillou, Stephane | en_US |
dc.contributor.author | Terraz, Olivier | en_US |
dc.contributor.author | Ghazanfarpour, Djamchid | en_US |
dc.date.accessioned | 2015-02-21T12:30:12Z | |
dc.date.available | 2015-02-21T12:30:12Z | |
dc.date.issued | 2007 | en_US |
dc.identifier.issn | 1467-8659 | en_US |
dc.identifier.uri | http://dx.doi.org/10.1111/j.1467-8659.2007.00949.x | en_US |
dc.description.abstract | Light-matter interactions is one of the most important factors of realistic rendering. While a lot of work has already been performed in the light transport and simulation area, we believe that virtual materials have not yet been studied enough to achieve a high degree of realism. Some good models exist in order to take into account homogeneous materials. However, there are only a few studies of heterogeneous granular materials. In this paper, we propose a method based on mimicking natural phenomena to take into account these materials. Our study focuses on granite, which can be considered as a heterogeneous agglomerate of individually homogeneous grains. First we present a nucleation/growth process inspired technique giving a full 3D model of granite. Then, we use a rendering process taking into account each material component and subsurface scattering in a simple way. | en_US |
dc.publisher | The Eurographics Association and Blackwell Publishing Ltd | en_US |
dc.title | Modeling and Rendering of Heterogeneous Granular Materials: Granite Application | en_US |
dc.description.seriesinformation | Computer Graphics Forum | en_US |
dc.description.volume | 26 | en_US |
dc.description.number | 1 | en_US |
dc.identifier.doi | 10.1111/j.1467-8659.2007.00949.x | en_US |
dc.identifier.pages | 66-79 | en_US |