Geometry Textures and Applications
Abstract
Geometry textures are a novel geometric representation for surfaces based on height maps. The visualization is done through a graphics processing unit (GPU) ray casting algorithm applied to the whole object. At rendering time, the fine-scale details (mesostructures) are reconstructed preserving original quality. Visualizing surfaces with geometry textures allows a natural level-of-detail (LOD) behaviour. There are numerous applications that can benefit from the use of geometry textures. In this paper, besides a mesostructure visualization survey, we present geometry textures with three possible applications: rendering of solid models, geological surfaces visualization and surface smoothing.
BibTeX
@article {10.1111:j.1467-8659.2008.01185.x,
journal = {Computer Graphics Forum},
title = {{Geometry Textures and Applications}},
author = {De Toledo, Rodrigo and Wang, Bin and Levy, Bruno},
year = {2008},
publisher = {The Eurographics Association and Blackwell Publishing Ltd},
ISSN = {1467-8659},
DOI = {10.1111/j.1467-8659.2008.01185.x}
}
journal = {Computer Graphics Forum},
title = {{Geometry Textures and Applications}},
author = {De Toledo, Rodrigo and Wang, Bin and Levy, Bruno},
year = {2008},
publisher = {The Eurographics Association and Blackwell Publishing Ltd},
ISSN = {1467-8659},
DOI = {10.1111/j.1467-8659.2008.01185.x}
}