dc.contributor.author | De Toledo, Rodrigo | en_US |
dc.contributor.author | Wang, Bin | en_US |
dc.contributor.author | Levy, Bruno | en_US |
dc.date.accessioned | 2015-02-21T13:21:52Z | |
dc.date.available | 2015-02-21T13:21:52Z | |
dc.date.issued | 2008 | en_US |
dc.identifier.issn | 1467-8659 | en_US |
dc.identifier.uri | http://dx.doi.org/10.1111/j.1467-8659.2008.01185.x | en_US |
dc.description.abstract | Geometry textures are a novel geometric representation for surfaces based on height maps. The visualization is done through a graphics processing unit (GPU) ray casting algorithm applied to the whole object. At rendering time, the fine-scale details (mesostructures) are reconstructed preserving original quality. Visualizing surfaces with geometry textures allows a natural level-of-detail (LOD) behaviour. There are numerous applications that can benefit from the use of geometry textures. In this paper, besides a mesostructure visualization survey, we present geometry textures with three possible applications: rendering of solid models, geological surfaces visualization and surface smoothing. | en_US |
dc.publisher | The Eurographics Association and Blackwell Publishing Ltd | en_US |
dc.title | Geometry Textures and Applications | en_US |
dc.description.seriesinformation | Computer Graphics Forum | en_US |
dc.description.volume | 27 | en_US |
dc.description.number | 8 | en_US |
dc.identifier.doi | 10.1111/j.1467-8659.2008.01185.x | en_US |
dc.identifier.pages | 2053-2065 | en_US |