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dc.contributor.authorAkagi, Yasuhiroen_US
dc.contributor.authorKataama, Mitsunorien_US
dc.contributor.authorKitajima, Katsuhiroen_US
dc.contributor.editorOliver Deussen and Peter Hallen_US
dc.date.accessioned2013-10-22T07:19:10Z
dc.date.available2013-10-22T07:19:10Z
dc.date.issued2009en_US
dc.identifier.isbn978-3-905674-17-0en_US
dc.identifier.issn1816-0859en_US
dc.identifier.urihttp://dx.doi.org/10.2312/COMPAESTH/COMPAESTH09/025-032en_US
dc.description.abstractIn this paper, we propose a non-photorealistic rendering (NPR) framework for creating landscape art in traditional animation. The proposed method is based on painting techniques for landscape arts, which enables a user to reproduce features of the target work of art and its style. Landscape (background) arts is generally used in animation productions. One image of landscape art and multiple layers of moving characters compose a scene. Landscape art is one of most important factors for making the impression of an animation. We propose a NPR technique that reproduces painting techniques for landscape arts such as leaf painting based on just a few colors, shading to produce a spherical effect. The technique developed by the authors generates dynamic landscape art having a swaying motion in the wind by applying the animation generation technique for swaying trees to it.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Three-Dimensional Graphics and RealismAnimation I.3.7 [Computer Graphics]: Three-Dimensional Graphics and RealismColor, shading, shadowing, and texture I.3.4 [Computer Graphics]: Graphics Utilities Software supporten_US
dc.titleControlling Color Regions of Leaves with Painting Techniques for Landscape Artsen_US
dc.description.seriesinformationComputational Aesthetics in Graphics, Visualization, and Imagingen_US


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